TrashPurge
A downloadable AR Game for Android

📜TrashPurge
Motto : Clean to Survive. Recycle to Conquer.
TrashPurge is a high-octane AR action-survival experience that gamifies environmental stewardship. Players defend their real-world surroundings by transforming physical "waste" into tactical resources, bridging the gap between digital combat and global sustainability.
🎮 1. The Core Concept
TrashPurge fuses the frantic energy of wave-based shooters with the urgent necessity of the UN Sustainable Development Goals (SDGs).
The Loop
- Scan: Detect horizontal planes in your actual room/office.
- Anchor: Establish a physical "Command Desk" as your UI hub.
- Collect: Scavenge virtual trash spawned in your real-world space.
- Convert: Process waste into Ammo or Health at the workstation.
- Defend: Use your recycled arsenal to repel escalating waves of "Trash-Blights."
High-Level Design Metrics
| Feature | Implementation | Strategic Purpose |
| Mechanical Hook | Collect $\rightarrow$ Recycle $\rightarrow$ Fight | Ties eco-action directly to player survival. |
| AR Modality | Plane Detection & Spatial Tracking | Forces physical movement and spatial awareness. |
| Session Flow | Onboarding $\rightarrow$ Tutorial $\rightarrow$ Waves | Ensures low barrier to entry with high replayability. |
⚙️ 2. Technical Mechanics & Systems
A. AR Environmental Integration
- Spatial Mapping: Uses real-time plane detection to ground gameplay objects.
- The Hub: A designated desk acts as the "Safe Zone" and primary interaction anchor for the player’s HUD.
B. Resource Economy (The "Clean" Economy)
Players must balance their inventory to stay alive. The choice to convert trash into Health vs. Ammo creates a constant tactical tension.
| Resource | Value | behavior |
| Starting Stats | $15$ HP / $10$ Ammo | Baseline for Wave 1. |
| Recycle (Ammo) | $+10$ Ammo / Trash | Primary path for offensive sustainability. |
| Recycle (Health) | $+1$ HP / Trash | Critical path for defensive recovery. |
| Spawn Logic | Cap: $8$ Items | Prevents visual clutter; maintains frantic pacing. |
C. Combat & Wave Scaling
Enemies utilize a Weighted Selection System, meaning as waves progress, the "Blight" composition shifts from simple scouts to heavy-duty environmental threats with scaling Health and Damage.
🌍 3. Global Impact & SDG Alignment
TrashPurge is built to be more than a game—it's a behavioral nudge engine.
Primary Goals
- SDG 11 (Sustainable Cities): Frames waste as a visible, actionable problem in the player’s immediate vicinity.
- SDG 12 (Responsible Production): Simulates the "Circular Economy" by treating waste as a valuable raw material for recovery.
- SDG 13 (Climate Action): Uses gamification to build long-term sub-conscious habits regarding environmental responsibility.
📈 4. Roadmap & Success Metrics (KPIs)
The Impact Funnel
- Phase 1 (Prototype): Validate the "Fun Factor" of recycling mechanics.
- Phase 2 (Playtest): Analyze decision-making under pressure (Do players recycle or panic?).
- Phase 3 (Scale): Educational partnerships and real-world cleanup campaigns.
Key Performance Indicators
- Cleanup Efficiency: $\geq 10$ Trash items collected per session.
- Recycle Engagement: $\geq 5$ Conversion actions per run.
- Survival Floor: Median player reaches Wave 3.
- Retention: $\geq 25\%$ Day-7 return rate via "Daily Cleanup" incentives.
👥 5. The Development Squad
| Member | Specialization | Core Mission |
| Tedlee Appiah-Kubi | Gameplay Lead | Architect of the core loop, wave logic, and player state. |
| Lloyd Kwadwo Agyapong | AR/XR Specialist | Master of plane detection and spatial tracking stability. |
| Abena Nhyira Ankazu | UI/UX Architect | Designer of the diegetic in-world HUD and onboarding. |
| Cornelius Kyereh | Systems Designer | Balancing the "Math of Survival"—pacing, health, and scaling. |
Current Status: Completion Phase - AR Core Integration
Credits
Background Music by everything_is_dead from Pixabay.com
Combat Music by Cyberwave Orchestra from Pixabay.com
Sci-fi guns pack by Mikael Vanninen https://soundcloud.com/mikael-vanninen
Shadow Receiver URP (FREE AR Shadows) by Dev Dunk Studio https://assetstore.unity.com/packages/package/228074
AR Magic Bar Lite (AR Foundation, Lightship & 3D) by alive studios https://assetstore.unity.com/packages/package/295650
FREE Casual Game SFX Pack by Dustyroom https://assetstore.unity.com/packages/package/54116
Desk Table by Rodolfo Rubens https://assetstore.unity.com/packages/package/96582
| Status | Released |
| Platforms | Android |
| Author | Hell0Beta |
| Genre | Action, Shooter |
| Tags | Augmented Reality |
| AI Disclosure | AI Assisted, Graphics |
Download
Install instructions
Its an APK so download and install.

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